VGAP Programming
To tell you the truth I have only been programming in VGAP for a month
now. Other then vpcplay (cplayer source code) I had a hard time finding
information on the host/player data file structures. After a while I found
a great site called Source
Code Central that had loads of information on file structures and programming
for VGAP. This web site is devoted entirely to programming for Vga
Planets, I have another site (which is a lot more flashy) at The
Vga Planets Battle Station.
Download/view or utilize the below files at your own risk.
There is no warranty on the below files expressed or implied. So
if by using the below information your monitor explodes, or your vgap games
are all messed up you can't blame me! I'm also not responsible for
any bad programming habits you pick up from looking at my source.
I have here some text files you can download in zip format to use for
your own vgap programming. I also have source code that I'm playing around
with, the source code is being worked on.
Here are some utilities I've written for VGA Planets using the above
library, please note that some of these utilties are useless to almost
everybody :)
-
No Economics -- This utility sets all in ground
minerals to 10,000 KT. And with a little program know-how you can
change other planetary stuff like the climate, natives, etc. Source
included, must have vgaplib.lib to compile.
-
Planet dump -- Utility I used to dump all the info
in the pdata.hst file, for debugging purposes. Source included, must
have vgaplib.lib to compile.
I hope to add more of my source files and stuff when they become available
(i.e. I write more). If you actually browse my source code please leave
me a comment, I'm fairly new at C.
[email protected]